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	<title>ADOstrategies &#187; games</title>
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		<title>iPhone content mania!</title>
		<link>http://www.adostrategies.com/blog/2009/02/03/iphone-content-mania/</link>
		<comments>http://www.adostrategies.com/blog/2009/02/03/iphone-content-mania/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 03:33:27 +0000</pubDate>
		<dc:creator>ado</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://matthewsnyder.adostrategies.com/blog/?p=27</guid>
		<description><![CDATA[				In today&#8217;s Fortune online there was an article on &#8221; Why are there so many iPhone games&#8221; , I found the discussion of pricing of games very interesting to note as a major disruption that has now also affected the Games Publishing business. For as little as $10, a user can get a similar quality [...]]]></description>
			<content:encoded><![CDATA[				<p>In today&#8217;s Fortune online there was an article on <a href="http://apple20.blogs.fortune.cnn.com/2009/02/03/why-there-are-so-many-iphone-games/" target="_blank">&#8221; Why are there so many iPhone games&#8221;</a> <a href="http://apple20.blogs.fortune.cnn.com/2009/02/03/why-there-are-so-many-iphone-games/">,</a> I found the discussion of pricing of games very interesting to note as a major disruption that has now also affected the Games Publishing business. For as little as $10, a user can get a similar quality game on the large screen as if they were to purchase the same game on the PSP. A downgraded experience for Nokia&#8217;s high-end devices costs $20 USD and even the low- mass volume device versions for $10.  Not only did Apple get the User interface right, they build a business model of halves.  a business model of halves is when you enter the market with a pricepoint half your competitors for services, 2X the quality, and twice as easy to use and aquire.  Apple- hat&#8217;s off to grabing this opportunity even in a very crowded difficult market such as the Game business.<br />
				<img class="alignleft size-full wp-image-31" title="Sega monkey ball on several platforms" src="http://www.adostrategies.com/wp-content/uploads/2009/02/picture-32.png" alt="Sega monkey ball on several platforms" width="504" height="557" /></p>
				<p>What still amazes me is that  they were able to get that product out, build a business of over 500M downloads and mass-market penetration of services with out a single cent of that download tarriff going to AT&amp;T. With over 22% of the downloads as games and over 18K available application titles, there is truly a new meaning to the concept of developing and application for a device and not build it through the browser.</p>
				<p>As it is rumoured there will be an explosion of Android devices soon to hit the market, it is curious how Google will now embrace this content community to play catch-up with Apple. My gut tells me at this point the the ecosystem built up of applications for apple may tend to be more webcentric with Google.</p>
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